Physical Majin guide
How to make a Majin[/b]In order to unlock and create your majin class, your account must have a 50+ character. When do you make your majin, it will always start out at level 40 (Pretty cool eh?)
StatsYou can build your physical Majin 3 different ways.
Full strength- Max damage
Full Dexterity- Max evade, lower damage
Backward's build- 2 str/1 dex (I love it so much)
Physical Majin SkillsPower of Beelzebub ~ buff required to cast physical attack based skills
Hellbringer Corruption ~ buff required to cast certain buffs and skills ( You can not have Power of Beelzebub and this one at same time)
Soul Charge ~ similar to the Mage's Bloodstream skill, this will restore your MP by sacrificing some of your HP (does not require Crafting Item Thing like Bloodstream does)
Battle Heal ~ will heal your character or other characters while in battle. Note: can only be used while in battle stance. Outside of battle stance will receive no healing effect
Healing Circle ~ similar to group heal for Mages, will heal party members but is a heal over time spell.
Double Impact ~ a 1v1 damage spell that has a chance to cause additional damage.
Soul Divider ~ a 1v1 damage spell that leaps to the target dealing 2 consecutive slashes.
Lightning Bane ~ a 1v1 damage spell that has a chance to stun the target.
Dark Dancer ~ an AoE damage spell in which you spin in place dealing damage to enemies in the area.
Earthen Rupture ~ an AoE damage spell in which you slam the ground causing an explosion dealing damage to enemies in the area.
Armored Bracer ~ light armor expertise passive
Evil Spirit ~ passive skill that increases your MP
Blood Lust ~ by sacrificing some of your HP, it will boost your MP recovery temporarily.
Nightmare ~ debuff to sleep target.
Weapon Breaker ~ debuff to disable the enemies weapon and decrease their physical and/or magical attack power.
Armor Breaker ~ debuff that will temporarily decrease the physical attack of the target.
Dual Wield ~ Passive ability to increase your physical attack.
Seal of Blood Might ~ buff to increase your physical attack power and decrease the physical defense of your targets.
Pin Point ~ buff to increase your physical critical damage.
What Backward WOULD useNow the skills that you DO want to get are the following.
MAX Power of Beelzebub , this is the most important, with out this you suck XD
Dual Wield , this provides more attack
Pin Point- This will allow more critical damage for max damage, very important skill
Earthen Rupture- This is one of your strongest AoE skills, max this and keep maxing it
Dark Dancer- Another one of your AoE skills, max this and keep maxing it
Seal of Blood Might- This will boost your phys attack even higher, but lower your defenses, but who cares, you'll kill too fast for it to even matter.
1 or a couple levelsHellbringer corruption LEVEL ONE ONLY- This will allow you to use your buffs on you like Seal of blood Might and blood lust.
Lightning Bane- You can keep upgrading this skill if you want, but it's not that great, I recommend getting it to level 1 only, just so you can boss hunt, pvp 1vs1 kill and hopefully get that stun in
Soul Divider- Your better 1vs1 skill, you can max this if you want, I recommend it but it's not necessary, just try to get it up as much as you can
Double Impact- Your other good 1vs1 skill, you can get this high, and put more points into if you're going to 1vs1 a lot.
Battle Heal- This is a decent skill that heals you, not for a lot, but it helps. It's your choice on how many points you want to put into it, get it to at least level 5. I don't recommend any more than that.
If you're going to 1vs1/boss hunt/PvP you only need Devils Crippling Horn and Lunar Slash along with your AoEs . Any other skill is not good until 105+
When you AoE you only use your 2 AoEs, Again, I highly recommend you max them both, since you will be AoEing to level and they are your strongest skills You won't get another AoE (Termination) till 105.